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Making Campus Access Effortless

Making Campus Access Effortless

UOregon App

The University of Oregon relies on physical IDs for identification purposes. Many students face challenges with forgetting and misplacing their IDs which affects their ability to attend school events and access to campus services, creating frustration in their daily routines. This project aims to improve accessibility and create a seamless experience for students to access on-campus resources, embedded on a single platform.

The University of Oregon relies on physical IDs for identification purposes. Many students face challenges with forgetting and misplacing their IDs which affects their ability to attend school events and access to campus services, creating frustration in their daily routines. This project aims to improve accessibility and create a seamless experience for students to access on-campus resources, embedded on a single platform.

Date

Sept - Oct 2024

Role

UX Designer

Team

Solo Project

Tools

Figma, Figjam

SUMMARY AND IMPACT

I led the end-to-end research and redesign of the UOregon app to address a core issue: students weren’t struggling with features, they were struggling with fragmentation. Through interviews, card sorting, competitive analysis, and usability testing, I uncovered how students navigated campus through disconnected systems: physical IDs, DuckWeb, external browsers, and separate apps. I restructured the app into a centralized ecosystem that unified dining, events, academics, safety, and mobile ID into one seamless platform.

The redesign improved task completion, clarified navigation, and reduced friction in everyday campus moments.

100%

Task Success

29%

Navigation Time

86%

User Satisfaction

Overview

THE ISSUE

University of Oregon students struggle to comfortably navigate the university's campus and resources efficiently, especially in their early years.

University of Oregon students struggle to comfortably navigate the university's campus and resources efficiently, especially in their early years.

How might we support students to help them feel more confident navigating campus resources?

How might we support students to help them feel more confident navigating campus resources?

Research

COMPETITIVE AUDIT

What makes campus access convenient?

What makes campus access convenient?

Mobile ID embedded

Adding in meal points with mobile ID + access to buildings

Building hours + map

Calendar of events

Resource page

SURVEYS & INTERVIEWS

How do Students Feel About Using the UOregon App and Physical IDs?

How do Students Feel About Using the UOregon App and Physical IDs?

I interviewed 4 University of Oregon students and 1 University of Oregon employee to gain further insight into using a physical ID card.


Sample Question:

How would you describe your past and current experience with using a physical ID?

75%

75%

75%

Users use the UOregon app to check their class map and find no use of other features within the app.

100%

100%

100%

Users have a preference for a mobile ID

38%

38%

Users expressed frustration with losing the card, forgetting it, or the inconvenience of carrying an extra item.

Users expressed frustration with losing the card, forgetting it, or the inconvenience of carrying an extra item.

SYNTHESIS

UO Students and Participants Emphasized:

UO Students and Participants Emphasized:

Users emphasized the need for convenience and easier access to resources when using their ID.

75%

75%

75%

Participants either missed events when they forgot their ID card or experienced stress pulling their ID card from their belongings.

Participants either missed events when they forgot their ID card or experienced stress pulling their ID card from their belongings.

75%

75%

75%

Participants prefer having a mobile ID on top of a physical ID to feel a sense of security

Participants prefer having a mobile ID on top of a physical ID to feel a sense of security

PERSONAS

To understand the needs of my participants, the participants I interviewed fell into two categories that represent the primary user groups: the involved student and the new employee.

IDEATION

While I have received insight into my users mental models and behavior toward using a physical ID card, I wanted to dig deeper and gain insight that I didn’t get through the initial interviews.

I found that students want to have a full college experience without feeling excluded from school events and resources, which will reduce the risk of FOMO.

Insight:

Users wanted specifics (services, people, past work) presented in a professional, engaging design.

Prototyping

WIREFRAMING

Wireframing the Experience

Wireframing the Experience

I sketched out wireframes before initializing them on Figma. Due to a tight timeframe, I went straight from sketching low-fidelity frames to creating high-fidelity frames.

I also believe these frames communicate all the features that my participants have emphasized having on a mobile app, hence confirming my decision to go directly to high-fidelity frames after hand-drawing them.

WIREFRAMING

Final Frames

Final Frames

Testing

REVISIONS

Validating the Designs with Users

Validating the Designs with Users

To summarize, all 5 participants have noted that the app has a clean interface and is easy to navigate. However, there were some feedback and concerns about the app which I had addressed and made several iterations below.

Issue 01 - Visibility Issue with Slider

My participants ignored the slider feature, missing out on more information about the dining hall. To increase the visibility, I changed the slider to an arrow and included instructions to swipe up for first-time users.

Issue 02 - Importance of Features

My participants have emphasized moving the “Emergency” card toward the front of the “Resources” slider as it is easily seen and accessible to students who need it. The “Emergency” card is now towards the front instead at the tail-end of the resources slider.

REFLECTION

Key Takeaways

For my first case study, I learned and exposed myself to various UX research methods and learned how to manage a project under a time constraint. This project allowed me to practice a structured design process, enhancing my design-thinking process.

  • Testing early is important: While I felt confident to move from lo-fi frames and hi-fi frames, I often stared at the screen too long trying to figure out which elements made sense where. Gathering feedback earlier in the process would’ve helped me save time, while also validating my users needs and implementing their feedback.

  • Recruiting diverse users: Most of my participants were upper-classmen and lived off-campus. While it was impactful to hear about their experiences during their freshman year or their time living on campus, my research might have yielded results that I may not have expected by interviewing current freshmen and on-campus students.